A meeting as an RPG
Four playable classes so every personality had a way in.
Case study · Experiential
How we turned an all hands meeting with five hundred Coca-Cola executives into a playground.
See the game world →
Four playable classes so every personality had a way in.
Leadership got nervous. The concept nearly died. Then it worked.
Custom avatars, missions, stickers, and a live leaderboard.
The story
Five hundred executives came to Orlando for three days, with ages running from a hire who had been at the company four days to leaders a few weeks from retirement.
The Coca-Cola Food, Services and On Premise (FSOP) team's leadership knew the usual playbook was tired. Keynotes, breakouts, social hours, the same silos forming every year. The brief came to our partner, LNL Agency in three parts: make it fun, get people talking outside their usual circle, and carry the year's values without putting them on a slide.
Then we proposed turning their biggest internal meeting of the year into a role-playing game, and leadership got nervous. What started as an experiment that could fail ended up a massive success.
97%
Of 500 attendees registered on the game platform
75%
Opted in and created a custom AI avatar
80%
Of the physical game assets were consumed
How fast
The same leadership that almost killed the concept brought the whole team on stage at the closing session to thank us. Twice.
Kick off
Concept approved after heavy internal pushback.
Design & planning
Game world, four classes, platform architecture.
Production
Avatars, physical assets, booth build, prize logistics.
Execution
Three days on the floor at Universal Orlando.
What we made
Avatars, platform, booth, physical assets, and four classes — designed and produced as one system.
We treat it as a design discipline with the production team attached.
Produced in partnership with LNL Agency, who hold the client relationship with The Coca-Cola Company.